CITIZENS OF AURORA / PRODUCTION
Build the next chapter. One register for the systems, places and work that make the game.
REGISTER 1.17.0 25 Oct 2026
NEXT PLAYABLE MILESTONETwo-seat shared cockpit, usable berth and durable ship pairing Actual manufactured full dashboard, upper sensor viewport, two reachable system consoles, pilot-only flight, berth lay-down/get-up and physically actuated account pairing with canonical carrier state.
Review planned scope 01 Approach 02 Board 03 Seat 04 Power 05 Fly 06 Land 07 Return Acceptance sequence · each step needs current evidence
30 System groups13 SS · 14 UIW · 8 chapters 32 Scene cardsEntry, action and recovery 25 Work packagesOriginal scope and dependencies 18 Asset familiesAcross 8 story chapters Evidence before acceptance. “Reconcile source” keeps existing work in view while current requirements are assessed. Implementation, checks, art acceptance and deployment are recorded separately.
READ-ONLY REGISTER All systems The complete register, with original scope and evidence kept intact.
30 records Systems30 Scenes32 Work packages25
30 of 30 systems · canonical order
REQUIREMENT / OWNER IMPLEMENTATION VERIFICATION ART ACCEPTANCE DEPLOYMENT
SS-01 / SS-02NEXT Pilot seat and reachable controls Click the real chair; safe entry/exit; pilot controls within measured rig reach. Jager integration / original browser game· 21 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment Not publishedSS-03 / SS-04NEXT Continuous cockpit and startup Matched pilot-eye view; smooth opaque panorama; seating, cold power and readiness states agree. Jager integration / original browser game· 21 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment PublishedSS-05 / SS-06NEXT Starter exterior and low stance Selected compact hull proportions; low landed height with usable rear access and ground clearance. Jager Game Studio / original browser integration· 21 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment PublishedSS-07 / SS-08NEXT Ramp and boarding controls Real fitted stowage, hinges, continuous movement, reachable controls and swept-path protection. Jager Game Studio / original browser integration· 21 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment PublishedSS-09NEXT Landing gear Bays, doors, joints and locks remain physical across stowed, moving, deployed and reload states. Jager Game Studio / original browser integration· 21 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment PublishedSS-10Autopilot and assistance Real modes, entry conditions, authority, manual override, failure and recovery. Owner unassigned· 22 Oct 2026 Implementation In progressVerification PartialArt acceptance PendingDeployment PublishedSS-11NEXT Ship HUD and telemetry Real approach, navigation, power, sensor and landing data; unavailable states are explicit. Jager integration / original browser game· 21 Oct 2026 Implementation ImplementedVerification PartialArt acceptance Differences remainDeployment PublishedSS-12 / SS-13NEXT Recipe and complete ship cycle Editable provenance; approach, board, seat, power, fly, land, exit and reload evidence. Jager Game Studio / original browser integration· 21 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment Not publishedUIW-20261019-OSF-01NEXT Original player and helmet HUD Match selected helmet-on/off designs; actual suit/player state; correct cockpit transitions. Jager Game Studio / original browser integration· 21 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment Not publishedUIW-20261019-SH-01NEXT Title and pause menus Full-screen game flow, real Continue, nested Settings return, preserved journey. Jager Game Studio / original browser integration· 20 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment PublishedUIW-20261019-SH-02NEXT Persistent settings Controls change actual graphics, audio and input; persistence and recovery. Jager Game Studio / original browser integration· 20 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment PublishedUIW-20261019-SH-03Procedural buildings Sound scaled construction; real interiors/openings; shared collision, map and interaction descriptors. Owner unassigned· 20 Oct 2026 Implementation Reconcile sourceVerification Not runArt acceptance PendingDeployment Not publishedUIW-20261019-SH-04Terrain roads and water Terrain-conforming splines, coherent crossings, reservations and chunk boundaries. Jager Game Studio / original browser integration· 21 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment Not publishedUIW-20261019-SH-05Flora fauna and habitats Layered density and purposeful bounded behavior; persistent meaningful changes; clear routes. Jager Game Studio / original browser integration· 21 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment PublishedUIW-20261019-SH-06Time lighting and atmosphere Coherent saved time, day/night, lamps and weather; actual cloud volume on declared quality tiers. Jager Game Studio / original browser integration· 21 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment PublishedUIW-20261019-SH-07World and action audio Audible state-responsive spatial sound; bounded sources, mixers and cleanup. Owner unassigned· 20 Oct 2026 Implementation Reconcile sourceVerification Not runArt acceptance PendingDeployment Not publishedUIW-20261019-SH-08Kokoro and ALAN Narration, direct and ambient speech; real playback, captions, cancellation and bounded inference/cache. Owner unassigned· 20 Oct 2026 Implementation Reconcile sourceVerification Not runArt acceptance PendingDeployment Not publishedUIW-20261019-SH-09NEXT Optimization and resources OPT-01 through OPT-06 on current source; comparable CPU/GPU/frame/memory/generation evidence. Jager Game Studio / original browser integration· 21 Oct 2026 Implementation In progressVerification PartialArt acceptance Not applicableDeployment Not publishedUIW-20261019-SH-10NEXT Responsive accessible UI Readable supported viewports, focus/cursor, scaling, captions and actual input paths. Jager Game Studio / original browser integration· 20 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment PublishedUIW-20261019-SH-11NEXT Reference and quality acceptance Exact selected references; actual production-generator captures; independent review and mismatch list. Jager Game Studio / original browser integration· 21 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment PublishedUIW-20261019-SH-12NEXT Mouse and body-relative hand contact Quick click commits once; body-side hand choice; shared reach/occlusion; preserve seated double-tap F. Current chat / browser and native integration· 21 Oct 2026 Implementation In progressVerification PartialArt acceptance PendingDeployment PublishedUIW-20261019-SH-13NEXT Browser Godot and launcher Stable game/save identity; actual native adapters and separately evidenced target parity. Current chat / browser and native integration· 20 Oct 2026 Implementation In progressVerification PartialArt acceptance PendingDeployment PublishedCA-SB-01After the Protocol Reception, orientation, safe entry, journal/map and skippable context. Owner unassigned· 20 Oct 2026 Implementation Reconcile sourceVerification Not runArt acceptance PendingDeployment Not publishedCA-SB-02Common Ground Commons, fabrication hall, depot, useful commission, cassette and cargo ownership. Owner unassigned· 20 Oct 2026 Implementation Reconcile sourceVerification Not runArt acceptance PendingDeployment Not publishedCA-SB-03NEXT A Ship You Can Touch Apron, rear entrance, cabin and pilot station; complete ship loop. Jager Game Studio / original browser integration· 20 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment PublishedCA-SB-04The Living Frontier Field clearing, habitat transect, real sensor repair, observation and return. Jager Game Studio / original browser integration· 20 Oct 2026 Implementation In progressVerification PartialArt acceptance Differences remainDeployment PublishedCA-SB-05At the Rift’s Edge Research campus, instrument procedure, chronology and next commissions. Owner unassigned· 20 Oct 2026 Implementation Reconcile sourceVerification Not runArt acceptance PendingDeployment Not publishedCA-SB-06Beyond the Lunar Horizon Separately gated orbital approach, abort, berth, docking, logistics and return. Owner unassigned· 20 Oct 2026 Implementation In progressVerification PartialArt acceptance PendingDeployment PublishedCA-SB-07The Earthward Route Separately gated canon brief, portal transfer, safe spawn, payload and return. Owner unassigned· 20 Oct 2026 Implementation Reconcile sourceVerification Not runArt acceptance PendingDeployment Not publishedCA-SB-08A Place to Return To Same commons/workshop, persistent upgrade and optional creature care. Owner unassigned· 20 Oct 2026 Implementation Reconcile sourceVerification Not runArt acceptance PendingDeployment Not publishedWORKING AGREEMENT
Four states. One honest record. Source implementation does not establish visual acceptance or a released build. A named owner and independent verifier are recorded only after assignment.
Implementation Verification Art acceptance Deployment
SOURCE OF TRUTH
Keep the original identities. 48 canonical criteria, all 32 scene cards and all 25 packages remain linked to their requirements, source pages and inherited history.
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